is a 1989 beat 'em up game developed and published by Capcom for arcades. It is the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody Travers, and modern-day ninja Guy. The trio set out to rescue Jessica (Haggar's daughter and Cody's girlfriend) when she is kidnapped by the Mad Gear Gang.

The game began development as a sequel to the original Street Fighter released in 1987, under the working title . However, its genre was switched from a fighting game to a beat 'em up, and the title was changed to Final Fight following the success of Technōs Japan's Double Dragon. Final Fight was ported to various home computers and consoles, including the ZX Spectrum, Super NES and Sega CD.

It became a major commercial success in arcades, selling 30,000 arcade units worldwide while becoming the highest-grossing arcade game of 1990 in Japan and the year's highest-grossing arcade conversion kit in the United States. The Super NES version also sold cartridges worldwide. Now considered one of the greatest video games of all time, it spawned the Final Fight sub-series from the Street Fighter series, followed by several sequels. Its development team later worked on the original Street Fighter II, and some of the characters from Final Fight later appeared as playable fighters in other entries of the franchise, such as the Street Fighter Alpha sub-series.

Gameplay

Final Fight can be played by up to two players simultaneously. Before the game begins, the player chooses between the three main characters: Haggar, Cody and Guy. Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters.

The controls for Final Fight consist of an eight-way joystick and two buttons, one each for attacking and jumping. By entering different combinations of joystick moves and button presses, the player can perform a variety of attacks:

A flurry of standing punches/kicks A jumping forward kick A downward-directed jumping attack that can stun the enemy A grab at the enemy, allowing the player to either deliver further strikes or throw/slam them to the ground A spinning attack, which knocks down all enemies in the vicinity but drains a portion of the player's health

Obstacles such as barrels, trash cans and oil drums can be broken open to reveal weapons (pipes, swords, knives), health-restoring food and items awarding bonus points; these can be picked up by standing over them and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too many times or when the player moves to a new area. If the player is carrying a weapon, they will drop it upon picking up a new one.

Each character also has an ability unique to that character: Cody can strike with found knives repeatedly, instead of just a single throw, vastly increasing his melee damage while active. Guy can jump off walls or the edge of the screen to evade attacks, and transition directly into his flying side kick afterward, giving it great range. Haggar can grapple foes during his grabs and perform a spinning piledriver, the most powerful player attack without a weapon.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway; most rounds feature more than one section, and all have a time limit. The player confronts a boss character at the end of each round, culminating in a fight against gang leader Belger in the sixth and final round.

One life is lost whenever the player runs out of either health or time. The game ends when all lives are lost, but the player may spend a credit to continue from that point and choose a different character if desired.

Plot The game is set in a fictional city on the Atlantic coast in the United States named Metro City, analogous with New York City. According to the game's intro, in the 1990s, or 1989 in the Japanese version, the city's crime rate reached alarming levels, but since the election of pro wrestler turned politician Mike Haggar as the new Mayor, Metro City was changed and cleaned up drastically. Under his term, Haggar managed to suppress the crime rate of the city to its lowest points.

While the citizens of Metro City were thankful for Haggar's hard work in curbing crime, the Mad Gear Gang, who had served as the dominant criminal organization of Metro City, would not go down so easily. Under the leadership of the crooked businessman Belger, the group attempted to bribe Haggar with a large payoff to keep him from going after them, to which Haggar refused. Still determined to bring Haggar under their rule like the last mayor before him, Mad Gear proceeded to kidnap his daughter Jessica and create further unrest among the citizens.

When Haggar finds out about his daughter's abduction, he becomes furious and decides to take his fight against Mad Gear to a personal level. Seeking additional manpower, Haggar recruits Cody Travers: an expert fighter and Jessica's boyfriend, as well as Guy: a ninja in training and Cody's good friend/rival. The three dedicate themselves to the complete eradication of the Mad Gear Gang, and to rescue Jessica from their clutches.

The game gained notoriety for its unique continue screen, where the player character is shown tied to a chair with a lit bundle of dynamite on the table in front of him; the character struggles to escape as the 10-second time limit counts down. If the player activates the continue option, a knife falls from the ceiling and cuts the fuse.

Development The game was designed by Akira Nishitani, and produced by Yoshiki Okamoto. When coming up with the game's concept, Okamoto cited the arcade game Double Dragon II: The Revenge (1988) as his basis for Final Fight. The game was originally shown at trade shows under the title of Street Fighter '89. According to Okamoto, the sales division of Capcom originally requested a Street Fighter sequel, so his team decided to promote Final Fight as a Street Fighter sequel at trade shows (going as far to refer to one of the main characters as a "former Street Fighter"). The title was changed to Final Fight before its official release after feedback from operators stating that the game was nothing like Street Fighter.

According to the developers, they were originally planning to have Ryu and Ken Masters from the original Street Fighter as the playable protagonists, but that idea was scrapped for a new plot and new settings, involving the kidnapping of an attractive young woman by a city gang. Capcom's president wanted the team to develop the game as if it was a film, so he made the team watch a number of films. Nishitani's team then approached the "planning and design as if it were a movie."

The street gang the player faces in the game, the Mad Gear Gang, takes their name from the 1987 overhead racing game Mad Gear by Capcom; the game was released as Led Storm outside Japan. Many of the characters are named after 1980s rock musicians such as Axl Rose (Axl), Slash (Slash), Gene Simmons (Simons), Sid Vicious (Sid), Billy Idol (Billy), King Diamond, Abigail, named after King Diamond's second album, also dons facepaint similar to King Diamond's, Sodom (Sodom), Roxy Music (Roxy), The Damned (Damnd) and Poison (Poison), with another, 2P (Two.P), being from the Capcom game Forgotten Worlds. Hugo Andore, another notable enemy character, is based on André the Giant.

Capcom believed that "players would feel bad beating up a woman", so they noted in the arcade game's manual that the female opponent Poison was a "newhalf". However, the arcade manual would not have been available to the general public during the machine's tenure, and nothing within the game itself suggests that Poison is transgender. The other female enemy - Roxy - remains a cisgender woman, so it is likely that the manual note was purely a legal safety net in case of complaints.

The soundtrack was the work of seven sound composers: Manami Matsumae, Yoshihiro Sakaguchi, Harumi Fujita, Junko Tamiya, Yasuaki Fujita (in his first work for Capcom), Hiromitsu Takaoka and Yoko Shimomura. Despite this, Sakaguchi is the only composer credited in the game (as "Youkichan's Papa"). The other six were confirmed as having worked on Final Fight in 2014 when the Clarice Disk imprint of City Connection released the Final Fight Original Sound Collection, which featured the original soundtracks to the three original Final Fight games and its accompanying ports.

In a 2007 interview, Retro Gamer magazine asked Akira Nishitani about the game's similarities to the 1984 film Streets of Fire. Nishitani said that, at the time, the team were not "aware of Streets of Fire, but I've Googled it and there does indeed seem to be something familiar about it" but that "this style of story was very popular back then" and many "fighting games made use of it" so "I guess we were part of that crowd!"

Despite these claims, the official interview in the Japanese book "How to Make Capcom Fighting Characters" ( ストリートファイター キャラクターメイキング ) released in 2018 has Nishitani explaining that during development his boss K.Tsujimoto asked him literally to watch "all the movies" by Walter Hill, especially Streets of Fire referred to by fellow developer Akiman (Akira Yasuda) in the same conversation. The movies were viewed on three different monitors at the same time as they "lacked time", then he literally "cut and pasted" movie stills in the specially dedicated "Video Materials Room". Also, when asked if Streets of Fire was the main influence giving the impression of being in "Downtown New York" in Final Fight, Akiman replied positively.How To Make Capcom Fighting Characters: Street Fighter Character Design; publisher: ボーンデジタル (November 30, 2018); Other sources of inspiration included Les Misérables, namely the protagonist Jean Valjean who becomes a mayor in the latter half of the story and his role as a devoted father, and the manga series Mad Bull 34, which influenced Haggar's appearance.

Home versions

Super NES (Final Fight and Final Fight Guy)

A port of Final Fight for the Super Nintendo Entertainment System was released as a launch title for the platform in Japan in 1990, in North America in 1991, and in the PAL region in 1992. It was released for the Wii's Virtual Console service in 2007 and the Wii U's Virtual Console in 2013. The Super NES port removed the two-player co-op option, the Industrial Area level and the playable character Guy. Most of the scene transitions were also edited out. In the arcade version, the player characters would be seen exiting the levels and breaking through doors unlike in the Super NES version.

Due to hardware limitations, the Super NES version could only display two or three enemies on-screen, in contrast to the CPS arcade version, which could display up to nine or ten enemies on-screen. To make up for this difference, the Super NES version features more stopping points than the arcade version and the enemy placement is vastly different.

The English localization of the Super NES port was censored for its content and features several differences from its Japanese Super Famicom counterpart: the first two bosses, Damnd and Sodom, were renamed Thrasher and Katana, respectively; Belger's wheelchair was re-drawn to look like an office chair; Poison, a woman with pink hair, and Roxy, a woman with red hair, were replaced with two male enemies named Billy and Sid.